Steve Kinney - building a musical instrument with the Web Audio API
This guy is pretty good!
This guy is pretty good!
I’ve been busy this month! I was stoked to be accepted for a talk at this year’s Audio Developer’s Conference in London.
Here’s the talk:
I was out in London for 10 days recently, where I attended the JUCE Audio Developers Conference. Some great talks! I particularly enjoyed this one by Phil Burk on HMSL - Hierarchical Music Specification Language - a language he was involved in designing a Mill College, here in the Bay Area from the mid eighties till the early nineties. I’ve asked Phil to present a simlilar talk at Algorithmic Art Assembly 2020, which he’s agreed to!
I’ve started building a toy Granular Synth for Android, using this Oboe library.
This video is a great introduction to it..
I’ve been dealing with threaded data access race conditions between my ui and audio thread this weekend, so found this talk pretty informative – !
Here’s a couple of new tracks I’ve put together using my Soundb0ard software..
This is nuts, some guy wrote an awesome sound editor for the Commodore 64, Cubase64! Link comes via man like Tack
Really nicely, and visually, explained introduction to the Fast Fourier Transform - great stuff!
I’m currently working on a Brillo audio component, which will require very low latency performance. While searching for some tips and prior art, I came across this talk from Google I/O 2013. A bit older now, but provides an excellent overview of the problem domain and approaches to solving those issues..
Super nice demo of algorithmic sound generation with Perl and Portaudio…
from here